Mobile Development
iOS & Android Apps
Native apps for iPhone and Android, built for the phones your users actually carry and the networks they actually have.
What this actually is
Apps built for phones people actually carry here — modest hardware, patchy data, tight storage.
We build apps in Swift for iOS and Kotlin for Android — the languages each platform is made of. That means the app behaves the way the phone behaves: the back gesture works, the keyboard does not cover the field, the share sheet is the one people already know. Native costs more than a web page pretending to be an app. It also feels like it.
The work starts by cutting scope. We agree the one job the app has to do on launch day, then build that properly instead of shipping a pile of half-features. Performance is a design decision here — a mid-range Android phone on a metered connection is the device we test against, not the newest handset on office wifi. Everything else follows from those two choices.
How we work
Four steps, in this order.
Define
Decide the one job the app does on the day it launches.
Design
Native-feeling screens that respect each platform’s conventions.
Build
Engineered to stay usable on a mid-range phone and a weak signal.
Test
Real devices, not just a simulator, before anything reaches a store.
What you get
Every engagement hands over these.
- A native iOS app and a native Android app, store-ready
- Source code and build configuration in a repository you own
- Design files covering every screen and state, including errors
- A test report from real devices, not simulators alone
Who it’s for
This is usually the right fit when…
- You have a product working on the web and your users keep asking for a phone app.
- Your app needs the camera, location, notifications or offline storage — things a mobile browser handles poorly.
- You tried a quick hybrid build, it felt slow and wrong, and you want it done properly.
Questions
The things people ask before starting.
Do I need both platforms on day one?
Usually not. Pick the platform your users are actually on and ship there first. Your own analytics beat any general rule about market share. Launching on one platform cuts the surface area you have to support while you are still learning what the app should be, and the second platform benefits from everything the first one taught you.
Why native rather than one shared codebase?
Often it is not. If your app is mostly screens, forms and lists, a shared codebase is the cheaper answer and we will say so — see Cross-Platform Builds. Native earns its cost when you are leaning hard on the hardware, animation or background behaviour, or when the app is the product rather than a companion to it.
Who owns the code and the store accounts?
You do. The repository is yours from the first commit, and the developer accounts are registered in your company’s name, not ours. We work inside them with the access you grant. If you later move the work to another team or in-house, nothing has to be untangled first — you hand over the keys you already hold.
What happens after launch?
Nothing, unless you plan for it. An app that is not touched will break when the next OS version lands or a store policy changes. Budget for maintenance from the start, either with us or with your own team — the work is small and regular, and it is far cheaper than the rescue job that follows long neglect.
Have a project in mind?
Tell us about your project, study or idea — and let's see what's possible.
Get in touch