UI/UX Design
Design Systems
Reusable components, tokens and rules so your product still looks like one product as different people keep shipping features into it.
What this actually is
Reusable components and rules so a product looks consistent as it grows.
A design system is the shared source of truth for how your product looks and behaves. Colour, type, spacing, buttons, forms, tables — defined once, documented, and used by both designers and engineers. We usually start with an audit of what you already have, because most products end up with several versions of the same button.
This is not the right first purchase for everyone. If you have one small product and one designer, a system is overhead. It pays off when several people touch the interface, when you are shipping continuously, or when the same screens have to work across web and mobile. We will tell you if you do not need one yet.
How we work
Four steps, in this order.
Audit
Inventory existing UI and find where it already drifts.
Define tokens
Colour, type and spacing rules set once, used everywhere.
Build components
Reusable, documented components for design and engineering.
Maintain
The system evolves with the product instead of falling out of sync.
What you get
Every engagement hands over these.
- An audit of your current interface and where it drifts
- Design tokens for colour, type, spacing and elevation
- A documented component library in Figma, mapped to code
- Contribution rules for adding and changing components later
Who it’s for
This is usually the right fit when…
- Several designers and developers touch your interface and it has quietly stopped matching itself.
- Every new feature restarts the same argument about button styles and spacing.
- You are rebuilding a product and want the foundation right before the screens pile up.
Questions
The things people ask before starting.
Is this just a Figma file?
No. A Figma library that engineering cannot use is decoration. The components come with tokens that map to what your developers implement, plus documentation on when to use each one. If your team has a front-end framework already, we work to it rather than inventing a parallel set of names.
Who maintains it after you hand it over?
Your team, ideally — which is why the contribution rules matter more than the component count. A system with no owner falls out of sync with the product quickly. We set up the process for proposing and approving changes, and we can stay on to maintain it if nobody internally has the time.
Can we start small instead of systemising everything?
Yes, and you probably should. Tokens and the handful of components you use on every screen cover most of the inconsistency. Building a complete library up front for parts of the product that may still change is wasted work. We scope to what is actually repeated today and grow from there.
Will a design system slow down our releases?
At the start, slightly — the first screens built on it take longer because the pieces do not exist yet. After that it goes the other way, since most new screens become assembly rather than design. The cost is front-loaded, which is why it is a poor fit for a product you are still validating.
Have a project in mind?
Tell us about your project, study or idea — and let's see what's possible.
Get in touch